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| Our
Mission |
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Train
Artisan is a hobbyist group dedicated to
creating high quality locomotives, rolling
stock and activities for the new generation
of Train Simulation software.
Our
intent is to be considered one of the premiere
content creators for the Train Simulation
market. We will achieve this goal through
our attention to detail, quality, and continuous
innovation in our products.
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| Train
Artisan Members |
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| Cyrus
Lum |
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Cyrus
has been in the video game industry for
over 13 years. He started his career at
Strategic Simulations Inc., creating many
of the monsters and creatures for the Dungeons
and Dragons Gold Box line. Cyrus left SSI
to found the art department for Crystal
Dynamics and become it's art director. Crystal
Dynamics became a leader in visual innovations
in games for the 3DO game console.
Cyrus
later joined Acclaim Entertainment and created
the Advanced Technology Group. The group's
primary responsibility was to use cutting
edge technology to create innovative graphics
for Acclaim's video game products. With
the success of the department, Cyrus was
promoted to Executive Director of Advanced
Technologies, then to Vice President of
Digital Productions.
Currently,
Cyrus is a co-founder of Inevitable Entertainment
- a video game developer concentrating on
the production of product for the newest
generation of video game hardware.
Before
his work in train simulations, Cyrus was
building and casting custom locomotives
for use in Z-scale model railroading.
Cyrus
also, serves as the modeler, animator, texturer,
and coordinating force behind Train Artisan
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| Chris
Lee |
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Chris
has been a long-time, avid railroad fan.
His hobbies all have some connection with
Railroading whether it is photography, acting
as the yardmaster or dispatcher for his
model railroad club, or working with the
many people in the Train Sim community.
Chris'
work with physical train characteristics
in the form of .eng files has lead him to
become the most sought after .eng creator.
His work can be seen in just about every
freeware or commercial locomotive release
for Microsoft Train Simulator.
Part
of Chris' knowledge comes from actual experience
in running steam locomotives at Steamtown
USA in Scanton PA.
At
Train Artisan, Chris originates all of the
.eng files that dictate the physical characteristics
that a locomotive may have in a Train Simulation
product. Chris also is a master at retrieving
locomotive reference which definitely aids
the rest of the team in creating accurate,
prototypical models.
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| Robert
Easterday |
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Rob
is a very experienced musician, sound engineer,
and producer. He has toured with many headlining
rock groups which include Dokken, Alice
Cooper, Poison, and Great White. During
the 1996 Olympic games, Rob was the sound
engineer in charge of Live Performances.
Rob also plays a total of eight instruments.
Next to his love of music is his love of
RailRoading. Rob has been an active HO and
N scale modeler for many years. He shares
his enthusiasm by organizing membership
groups and working with a couple of Railroad
restoration and historical societies in
the southwestern United States.
Rob
is the sound engineer for Train Artisan.
With his knowledge and relationships with
groups that restore locomotives, Rob has
been able to make exclusive recordings that
have been incorporated into Train Artisan
products. These high quality sounds bring
a new and sensational experience to the
Train Simulation hobby.
On
top of Rob's expertise in engineering sounds
to work for Train Simulation software, Rob
also has expertise in creating and animating
the many lighting effects that are found
in Train Artisan locomotives.
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| Del
Ray Bascom |
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Del
has had a long standing career as a digital
modeler in the special effects and video
games industry. He worked at Viewpoint Data
Labs creating models for such major motion
pictures as Independence Day, Godzilla,
Batman, Mortal Kombat, Antz, Spawn, and
many more.
Del
also worked at a video game company called
Saffire where he was a lever designer and
builder for several top selling games which
included Rogue Spear for the Sony Playstation.
Del's
love and fascination of trains spawns his
entire life time. He's always admired those
lumbering beasts his entire life.
At
Train Artisan, Del is the modeler and texturer
for our modern diesel locomotive line. His
attention to detail has really brought models
such as the SD series to life. Currently,
Del has been working on Train Artisan's
rendition of the large Challenger locomotive.
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| Conn
McCarthy |
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Del
has had a long standing career as a digital
modeler in the special effects and video
games industry. He worked at Viewpoint Data
Labs creating models for such major motion
pictures as Independence Day, Godzilla,
Batman, Mortal Kombat, Antz, Spawn, and
many more.
Del
also worked at a video game company called
Saffire where he was a lever designer and
builder for several top selling games which
included Rogue Spear for the Sony Playstation.
Del's
love and fascination of trains spawns his
entire life time. He's always admired those
lumbering beasts his entire life.
At
Train Artisan, Del is the modeler and texturer
for our modern diesel locomotive line. His
attention to detail has really brought models
such as the SD series to life. Currently,
Del has been working on Train Artisan's
rendition of the large Challenger locomotive.
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| Verne
Horton |
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Verne
is a classically trained artists who has
a 40+ year career as a commercial artist
and illustrator as well as being a fine
artist specializing in watercolor renderings
of railroads of the 20's thru the 60's.
In his spare time, he is a woodworker -
building furniture, and a watercolor instructor.
Verne grew up watching steam die, and has
had a fascination with railroads ever since.
Over his career, Verne has create 350 pieces
of artwork which ranged from $300 to $1000
a piece. He has had his artwork displayed
in many shows such as the .International
Railroad Art Exhibition -Massachussets State
Capitol, Boston Mass; "A Celebration of
the American Railroad" - California State
Railroad Museum Sacramento, CA; Nevada State
Railroad Museum Carson City and Las Vegas,
NV, Caesar's Palace Hotel/Casino, Lake Tahoe,
NV; Marriott's Rancho Las Palmas Resort
- Rancho Mirage, CA; etc, etc.
His
artwork is in the hands of such collectors
as: Union Pacific Railroad, State of Nevada,
Nevada Governor's Mansion, and private collections
in the US and abroad. Past Secretary/Treasurer
and member of Jury/Selection Committee -
Society of Steam Era Artists of America.
At
times, Verne has strayed from Railroads
as his artistic subject. One such project
had Verne serve as the primary visualizer
and painter for the Apollo space program's
public relation's department.
These
days, Verne handles most of the high quality
texture mapping for Train Artisan products.
He is also venturing into modeling as well.
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