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| Our
Mission |
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Train
Artisan is a hobbyist group dedicated to
creating high quality locomotives, rolling
stock and activities for the new generation
of Train Simulation software.
Our
intent is to be considered one of the premiere
content creators for the Train Simulation
market. We will achieve this goal through
our attention to detail, quality, and continuous
innovation in our products.
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| Clients |
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| Microsoft |
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Our
involvement with Microsoft Train Simulator
2 started in the beginning of 2003.
New
engine specifications required locomotives
to be more detailed than ever - polygon
budgets were in to the 20,000s and
textures could number up to several 1024x1024
with dual alpha channels to support complex
shaders.
Preproduction
work began in February 2003. We received
nearly 3 gigs of digital photo reference
of every nook and cranny of the locomotives
and rollingstock. Along with this, we also
received builders blueprints and
all of the new import/export tools
for art creation. We got right to work categorizing
and organizing the photo reference as well
as creating blueprint boxes of the equipment
in 3Dstudio MAX.
We
poured over the tools to learn them and
even helped to debug and suggest changes
to make them better. We wrapped pre-production
by creating a resource allocation
and production schedule centering
on deliverables for each monthly milestone.
For
production, we were responsible for creating
models and textures for the PRR M1b,
PRR K4, and PRR L1 steam
locomotives and tenders. We modeled
PRR passenger cars; B60, BM70,
D78r, Queen Mary Parlor, P70,
Pullman and a N5a caboose.
For the more modern equipment, we modeled
and textured a GP38-2, C44-8w,
and Sw1500 diesel locomotives.
We also modeled and textured cabviews
for the M1b,K4 and SW1500
as well as the passenger view for
the P70.
Microsoft
was very interested in our progress and
we sent screenshots weekly. Excitement over
the project grew to such a point that Microsoft
decided to unveil MSTS2 at the annual
video game trade show, E3. This was
great news - the world would have a chance
to finally see the work that we were proudly
creating. The only problem, Microsoft wanted
to show the PRR equipment earlier than originally
scheduled. Realizing how important a showing
of MSTS2 at E3 was, we put in extra effort
and got the PRR equipment ready in time
for the show.
During
the summer we helped Microsoft by
creating a double stack car set for
free.
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| M1b
model |
M1b
texture |
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| M1b
tender model |
M1b
tender texture |
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| GP38-2
model |
GP38-2
texture |
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| K4
model |
K4
texture |
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| K4
tender model |
K4
tender texture |
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| SW1500
model |
SW1500
texture |
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| L1
model |
L1
texture |
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| L1
tender model |
L1
tender texture |
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| C44-8w
model |
C44-8w
texture |
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| N5a
caboose model |
N5a
caboose texture |
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| B60
model |
B60
texture |
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| Bm70
model |
Bm70
texture |
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| D78r
model |
D78r
texture |
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| P70
model |
P70
texture |
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| Parlor
model |
Parlor
texture |
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| Pullman
model |
Pullman
texture |
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| DoubleStack
model |
DoubleStack
texture |
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| K4
cabview |
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| SW1500
cabview |
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| P70
passenger view |
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| Union
Pacific |
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Train
Artisan's relationship with Union Pacific
began in the fall of 2002.
Union
Pacific was hesitant in licensing it's
trademark to products related to software
simulation of train operations as a result
of the terrorist attacks of Sept 11th.
Train
Artisan had an interest in creating
software products using their trademarks
so we began working with Union Pacific's
licensing department to find a solution.
We
began slowly by proposing products based
on historic steam locomotives which
aren't so easily available in UP's modern
locomotive fleet.
We
also helped to educate Union Pacific
about the train simulator program and the
simulator market by sending them complimentary
copies of both Microsoft Train Simulator
and our product, American Classics.
We
walked their licensing department through
the various points and features of the products.
The products were then sent to UP's safety
officer for evaluation. The verdict
came back positive - Union Pacific
no longer felt that Train Simulator
or related products posed a security threat
to their operations. The verdict was so
positive that UP opened trademark
licensing to all of their locomotives
instead of just steam.
Because
of our quality and reputation in
the train simulator market, UP chose
to consult with us in order to refine
their trademark policies as they applied
to payware and freeware.The results
of which can be seen in their current policies
for licensing trademarks for use in software.
Train
Artisan also proposed a new interactive
display for the Union Pacific Railroad
Museum. Union Pacific agreed
to its value for the museum especially in
attracting younger visitors. We developed
a formal proposal along with CAD
mock-ups to visualize the display cabinet
ergonomics. We also programmed a prototype
to show how the display would operate automatically
when first turned on, then through daily
operation, and finally to museum closing
and display shut-down. The key here was
low-maintenance and supervision.
Union
Pacific was very interested in business
opportunities with Microsoft through
the Train Simulator product. Because
of our relationship with Microsoft,
Union Pacific contacted us to help them
forge a new business relationship with Microsoft.
Train
Artisan prepared several conference
call meetings to discuss common business
goals as it related to train simulation
for all three companies. The meetings culminated
with an on-site meeting in Omaha Nebraska
at the Union Pacific Headquarters. The meetings
were all very successful and we were
able to develop plans moving forward for
all three companies.
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| Train
Artisan Members |
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| Cyrus
Lum |
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Cyrus
has been in the video game industry for
over 13 years. He started his career at
Strategic Simulations Inc., creating many
of the monsters and creatures for the Dungeons
and Dragons Gold Box line. Cyrus left SSI
to found the art department for Crystal
Dynamics and become it's art director. Crystal
Dynamics became a leader in visual innovations
in games for the 3DO game console.
Cyrus
later joined Acclaim Entertainment and created
the Advanced Technology Group. The group's
primary responsibility was to use cutting
edge technology to create innovative graphics
for Acclaim's video game products. With
the success of the department, Cyrus was
promoted to Executive Director of Advanced
Technologies, then to Vice President of
Digital Productions.
Currently,
Cyrus is a co-founder of Inevitable Entertainment
- a video game developer concentrating on
the production of product for the newest
generation of video game hardware.
Before
his work in train simulations, Cyrus was
building and casting custom locomotives
for use in Z-scale model railroading.
Cyrus
also, serves as the modeler, animator, texturer,
and coordinating force behind Train Artisan
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| Chris
Lee |
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Chris
has been a long-time, avid railroad fan.
His hobbies all have some connection with
Railroading whether it is photography, acting
as the yardmaster or dispatcher for his
model railroad club, or working with the
many people in the Train Sim community.
Chris'
work with physical train characteristics
in the form of .eng files has lead him to
become the most sought after .eng creator.
His work can be seen in just about every
freeware or commercial locomotive release
for Microsoft Train Simulator.
Part
of Chris' knowledge comes from actual experience
in running steam locomotives at Steamtown
USA in Scanton PA.
At
Train Artisan, Chris originates all of the
.eng files that dictate the physical characteristics
that a locomotive may have in a Train Simulation
product. Chris also is a master at retrieving
locomotive reference which definitely aids
the rest of the team in creating accurate,
prototypical models.
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| Robert
Easterday |
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Rob
is a very experienced musician, sound engineer,
and producer. He has toured with many headlining
rock groups which include Dokken, Alice
Cooper, Poison, and Great White. During
the 1996 Olympic games, Rob was the sound
engineer in charge of Live Performances.
Rob also plays a total of eight instruments.
Next to his love of music is his love of
RailRoading. Rob has been an active HO and
N scale modeler for many years. He shares
his enthusiasm by organizing membership
groups and working with a couple of Railroad
restoration and historical societies in
the southwestern United States.
Rob
is the sound engineer for Train Artisan.
With his knowledge and relationships with
groups that restore locomotives, Rob has
been able to make exclusive recordings that
have been incorporated into Train Artisan
products. These high quality sounds bring
a new and sensational experience to the
Train Simulation hobby.
On
top of Rob's expertise in engineering sounds
to work for Train Simulation software, Rob
also has expertise in creating and animating
the many lighting effects that are found
in Train Artisan locomotives.
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| Conn
McCarthy |
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Conn
has been a long time fan of trains and railroads.
His main interests are in the early days
when steam ruled the tracks.
Of the railroads, Conn's got a deep appreciation
for the Union Pacific and the Chicago &
North Western - why, as a matter of fact
some of his favorite locos are the UP 844
and the UP 3985.
Conn
also has favorites in the 1st and 2nd generation
of diesel locomotives.
While
in real life, Conn is an American Eagle
Airlines pilot, for Train Artisan, he models,
textures and animates some of our most exciting
steam locomotives. When it comes to value
gear and side rod movement, Conn can animate
their motion to really match their real-life
counterparts.
Currently
Conn is working on the USRA 4-8-2, 2-8-2,
and 4-6-2. He is also spear-heading the
creation of the famous 1522!
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| Verne
Horton |
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Verne
is a classically trained artists who has
a 40+ year career as a commercial artist
and illustrator as well as being a fine
artist specializing in watercolor renderings
of railroads of the 20's thru the 60's.
In his spare time, he is a woodworker -
building furniture, and a watercolor instructor.
Verne grew up watching steam die, and has
had a fascination with railroads ever since.
Over his career, Verne has create 350 pieces
of artwork which ranged from $300 to $1000
a piece. He has had his artwork displayed
in many shows such as the .International
Railroad Art Exhibition -Massachusetts State
Capitol, Boston Mass; "A Celebration of
the American Railroad" - California State
Railroad Museum Sacramento, CA; Nevada State
Railroad Museum Carson City and Las Vegas,
NV, Caesar's Palace Hotel/Casino, Lake Tahoe,
NV; Marriott's Rancho Las Palmas Resort
- Rancho Mirage, CA; etc, etc.
His
artwork is in the hands of such collectors
as: Union Pacific Railroad, State of Nevada,
Nevada Governor's Mansion, and private collections
in the US and abroad. Past Secretary/Treasurer
and member of Jury/Selection Committee -
Society of Steam Era Artists of America.
At
times, Verne has strayed from Railroads
as his artistic subject. One such project
had Verne serve as the primary visualizer
and painter for the Apollo space program's
public relation's department.
These
days, Verne handles most of the high quality
texture mapping for Train Artisan products.
He is also venturing into modeling as well.
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| Cameron
Lashley |
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Cameron
has been involved in the creation of locomotives
for MSTS since the beginning. His GG1 and
Alco PA's were popular downloads. He also
was responsible for a full service website
dedicated to supporting his creations.
Currently,
Cameron has been responsible for creating
Train Artisan's early diesel locomotives
which include the RS-11, SharkNose, and
GP30.
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| Adrian van Oss |
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Adrian
comes from a relatively quite rural town
in southern Victoria, Australia. Where he
is happily married and currently working
hard to put his 4 children through school.
Adrian
is currently employed as a CAD draftsman
in the building industry, specializing in
structural steel detailing.
He's
worked on construction jobs which range
from small industrial factories to massive
production and storage warehouses.
Adrian
has always had a passion for trains ( within
50 kilometer of where he lives, they have
two broad gauge mainline routes and two
narrow gauge tourist railways plus numerous
model train clubs and even enthusiasts who
enjoy live steam models ) Also, having been
into HO scale model trains as a teenager,
he basically got hooked.
It
was through the U.S. "Model Railroader"
magazine that he grew to love American Iron.
But over the past 10 years or so Adrian's
involvement in the hobby had basically stagnated
until the advent of Microsoft's Train Simulator.
This
gives him an excuse to model some great
steam locos, first generation diesels and
a wide variety of passenger and freight
cars.
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| Jeremy Hopkin |
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Jeremy
Hopkin is from Ontario Canada. He's had
a passion for visual arts since he was a
child through drawing, painting, sculpture,photography,
etc.
Although
Jeremy's career as of late has been leaning
into the field of Graphic Design, and other
forms of Digital Art Media, from time to
time he uses more traditional means to help
him along in several projects; and have
found that the traditional media that he
was schooled in to be a great asset.
Jeremy
is also involved in local historical societies.
He volunteers regularily by providing historical
photo digital restoration, original artworks
based on historical data, and helping the
general public use the Society's Archives
facility.
There
are a few reasons Jeremy became involved
in making rolling stock, buildings, posters,and
re-skins for MSTS: He gained a great appreciation
for Historic Subjects through his passion
for art. It seems to him that so many of
the designers and artists of the past had
qualities that today are rarely matched.
Some
of his favorites within the Vintage Railroad
World: Artists: Leslie Ragan, Dean Cornwell,
Industrial Designers: Raymond Loewy and
Henry Dreyfuss Photographers: O. Winston
Link And all of the uncredited artists,
designers and photographers that railway
companies used.
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